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Unity cloud build for ios
Unity cloud build for ios










unity cloud build for ios

The problem with iOS games is that they are not as simple to distribute because you need to set up the certificates for the devices or build it directly from Xcode while having the device connected to the computer. Therefore, we needed to test the build before the feature branch was merged to the master branch. We wanted to have a working, playable build available all the time. When they finishes the work, they create a pull request, and once it is accepted in the review by other developers, it is merged to the master branch. The typical workflow is that developers create a new branch from the master branch for a feature or a bug fix. We are using Git, specifically Bitbucket, as a source control management tool.

unity cloud build for ios

This article explains how we utilised Unity Cloud Build to automate testing and distributing builds among the team while working on new features.

unity cloud build for ios

Since we are not doing this as our full-time job, we are trying to automate as much as possible during the development. We are working in a team of five people on an iOS game.












Unity cloud build for ios